Designer Notes
A podcast by Idle Thumbs
Categorie:
84 Episodio
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Designer Notes 44: Clint Hocking - Part 2
Pubblicato: 31/12/2018 -
Designer Notes 43: Clint Hocking - Part 1
Pubblicato: 24/11/2018 -
Designer Notes 42: David Sirlin - Part 2
Pubblicato: 6/10/2018 -
Designer Notes 41: David Sirlin - Part 1
Pubblicato: 8/8/2018 -
Designer Notes 40: Brian Reynolds - Part 3
Pubblicato: 22/6/2018 -
Designer Notes 39: Brian Reynolds - Part 2
Pubblicato: 16/5/2018 -
Designer Notes 38: Brian Reynolds - Part 1
Pubblicato: 24/4/2018 -
Designer Notes 37: Chris Hecker - Part 2
Pubblicato: 12/3/2018 -
Designer Notes 36: Chris Hecker - Part 1
Pubblicato: 21/2/2018 -
Designer Notes 35: Manveer Heir
Pubblicato: 17/1/2018 -
Designer Notes 34: Tyler Sigman - Part 2
Pubblicato: 7/12/2017 -
Designer Notes 33: Tyler Sigman - Part 1
Pubblicato: 13/11/2017 -
Designer Notes 32: Asher Vollmer
Pubblicato: 5/10/2017 -
Designer Notes 31: Margaret Robertson
Pubblicato: 1/9/2017 -
Designer Notes 30: Steve Gaynor - Part 2
Pubblicato: 11/8/2017 -
Designer Notes 29: Steve Gaynor - Part 1
Pubblicato: 21/7/2017 -
Designer Notes 28: George Fan
Pubblicato: 16/6/2017 -
Designer Notes 27: Lucas Pope
Pubblicato: 21/5/2017 -
Designer Notes 26: Sid Meier - Part 4
Pubblicato: 6/5/2017 -
Designer Notes 25: Sid Meier - Part 3
Pubblicato: 23/2/2017
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.