Designer Notes

A podcast by Idle Thumbs

Categorie:

86 Episodio

  1. Designer Notes 26: Sid Meier - Part 4

    Pubblicato: 06/05/2017
  2. Designer Notes 25: Sid Meier - Part 3

    Pubblicato: 23/02/2017
  3. Designer Notes 24: Sid Meier - Part 2

    Pubblicato: 23/11/2016
  4. Designer Notes 23: Sid Meier - Part 1

    Pubblicato: 25/10/2016
  5. Designer Notes 22: Amy Hennig - Part 2

    Pubblicato: 04/10/2016
  6. Designer Notes 21: Amy Hennig - Part 1

    Pubblicato: 20/09/2016
  7. Designer Notes 20: Liz Ryerson

    Pubblicato: 04/08/2016
  8. Designer Notes 19: Louis Castle

    Pubblicato: 15/06/2016
  9. Designer Notes 18: Offworld Trading Company

    Pubblicato: 06/05/2016
  10. Designer Notes 17: Ananda Gupta

    Pubblicato: 01/04/2016
  11. Designer Notes 16: Tyriq Plummer

    Pubblicato: 15/02/2016
  12. Designer Notes 15: Nels Anderson

    Pubblicato: 19/01/2016
  13. Designer Notes 14: Mark Herman

    Pubblicato: 21/12/2015
  14. Designer Notes 13: Jamie Cheng

    Pubblicato: 13/11/2015
  15. Designer Notes 12: Davey Wreden

    Pubblicato: 15/10/2015
  16. Designer Notes 11: Chris Avellone

    Pubblicato: 09/09/2015
  17. Designer Notes 10: Nina Freeman

    Pubblicato: 05/08/2015
  18. Designer Notes 9: Bruce Shelley

    Pubblicato: 26/06/2015
  19. Designer Notes 8: Daniel Benmergui

    Pubblicato: 08/06/2015
  20. Designer Notes 7: Brad Muir

    Pubblicato: 04/05/2015

4 / 5

Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

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