Designer Notes
A podcast by Idle Thumbs
Categorie:
84 Episodio
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Designer Notes 24: Sid Meier - Part 2
Pubblicato: 23/11/2016 -
Designer Notes 23: Sid Meier - Part 1
Pubblicato: 25/10/2016 -
Designer Notes 22: Amy Hennig - Part 2
Pubblicato: 4/10/2016 -
Designer Notes 21: Amy Hennig - Part 1
Pubblicato: 20/9/2016 -
Designer Notes 20: Liz Ryerson
Pubblicato: 4/8/2016 -
Designer Notes 19: Louis Castle
Pubblicato: 15/6/2016 -
Designer Notes 18: Offworld Trading Company
Pubblicato: 6/5/2016 -
Designer Notes 17: Ananda Gupta
Pubblicato: 1/4/2016 -
Designer Notes 16: Tyriq Plummer
Pubblicato: 15/2/2016 -
Designer Notes 15: Nels Anderson
Pubblicato: 19/1/2016 -
Designer Notes 14: Mark Herman
Pubblicato: 21/12/2015 -
Designer Notes 13: Jamie Cheng
Pubblicato: 13/11/2015 -
Designer Notes 12: Davey Wreden
Pubblicato: 15/10/2015 -
Designer Notes 11: Chris Avellone
Pubblicato: 9/9/2015 -
Designer Notes 10: Nina Freeman
Pubblicato: 5/8/2015 -
Designer Notes 9: Bruce Shelley
Pubblicato: 26/6/2015 -
Designer Notes 8: Daniel Benmergui
Pubblicato: 8/6/2015 -
Designer Notes 7: Brad Muir
Pubblicato: 4/5/2015 -
Designer Notes 6: Chelsea Howe
Pubblicato: 20/4/2015 -
Designer Notes 5: Daniel Cook
Pubblicato: 9/3/2015
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.