Designer Notes

A podcast by Idle Thumbs

Categorie:

84 Episodio

  1. Designer Notes 24: Sid Meier - Part 2

    Pubblicato: 23/11/2016
  2. Designer Notes 23: Sid Meier - Part 1

    Pubblicato: 25/10/2016
  3. Designer Notes 22: Amy Hennig - Part 2

    Pubblicato: 4/10/2016
  4. Designer Notes 21: Amy Hennig - Part 1

    Pubblicato: 20/9/2016
  5. Designer Notes 20: Liz Ryerson

    Pubblicato: 4/8/2016
  6. Designer Notes 19: Louis Castle

    Pubblicato: 15/6/2016
  7. Designer Notes 18: Offworld Trading Company

    Pubblicato: 6/5/2016
  8. Designer Notes 17: Ananda Gupta

    Pubblicato: 1/4/2016
  9. Designer Notes 16: Tyriq Plummer

    Pubblicato: 15/2/2016
  10. Designer Notes 15: Nels Anderson

    Pubblicato: 19/1/2016
  11. Designer Notes 14: Mark Herman

    Pubblicato: 21/12/2015
  12. Designer Notes 13: Jamie Cheng

    Pubblicato: 13/11/2015
  13. Designer Notes 12: Davey Wreden

    Pubblicato: 15/10/2015
  14. Designer Notes 11: Chris Avellone

    Pubblicato: 9/9/2015
  15. Designer Notes 10: Nina Freeman

    Pubblicato: 5/8/2015
  16. Designer Notes 9: Bruce Shelley

    Pubblicato: 26/6/2015
  17. Designer Notes 8: Daniel Benmergui

    Pubblicato: 8/6/2015
  18. Designer Notes 7: Brad Muir

    Pubblicato: 4/5/2015
  19. Designer Notes 6: Chelsea Howe

    Pubblicato: 20/4/2015
  20. Designer Notes 5: Daniel Cook

    Pubblicato: 9/3/2015

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Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

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