Design Doc
A podcast by Hannah Shaffer and Evan Rowland - Mercoledì
96 Episodio
-
We're Writing a Novel
Pubblicato: 28/03/2023 -
Packed With Care (Part 2)
Pubblicato: 16/02/2023 -
Packed With Care (Part 1)
Pubblicato: 13/01/2023 -
Actually selling our games
Pubblicato: 23/12/2022 -
What to do when you're sick of your game
Pubblicato: 10/11/2022 -
FLETs (Fiddly Little End Things)
Pubblicato: 05/10/2022 -
Dispatch from an on-time timeline
Pubblicato: 09/09/2022 -
Imperfect Inspiration
Pubblicato: 21/07/2022 -
Bad lo-fi game ideas to study or relax to
Pubblicato: 28/05/2022 -
Underdressed and over-diced
Pubblicato: 16/03/2022 -
Kudos Conundrum
Pubblicato: 24/01/2022 -
Rekindling the Flame
Pubblicato: 27/12/2021 -
A Cat in the Lap and Other Good Things
Pubblicato: 02/12/2021 -
Numbers Hide Everything
Pubblicato: 08/11/2021 -
The Episode Before the Kickstarter
Pubblicato: 19/10/2021 -
Resist the Urge to Fill Negative Space
Pubblicato: 24/09/2021 -
The Work of Games Is Not Just Making Games
Pubblicato: 31/08/2021 -
Shootin the shoot
Pubblicato: 27/05/2021 -
How to Compare Roleplaying Games
Pubblicato: 06/04/2021 -
Deluxe Edition
Pubblicato: 16/03/2021
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
