469 Episodio

  1. Fusing Genres (with Millie Walker)

    Pubblicato: 17/11/2022
  2. "I realize you were making a more point thing?" Cameras; Bug Tracking and Triage

    Pubblicato: 10/11/2022
  3. Nice Thinking: "Revisiting Rhythm Rumble"

    Pubblicato: 03/11/2022
  4. "Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement

    Pubblicato: 28/10/2022
  5. Physical Releases for Indies (with Ryan Brown)

    Pubblicato: 20/10/2022
  6. "Today’s the day that I screw things up." Pre-production; Idle Games

    Pubblicato: 13/10/2022
  7. Nice Games Jam: "StorySlide (with Osama Dorias)"

    Pubblicato: 06/10/2022
  8. "Two bits of goop." Keeping a Game Design Journal; Bringing Other Media into Games

    Pubblicato: 30/09/2022
  9. Designing a Spiritual Successor (with Dmitry Samartsev, aka Special Bread)

    Pubblicato: 22/09/2022
  10. "Insert interesting car here." Verisimilitude; Indie Game Credits

    Pubblicato: 15/09/2022
  11. Postmortem: "Scrapeboard" (with Frank DeMarco and Blake Andrews)

    Pubblicato: 09/09/2022
  12. "Always be the banker." Broken games; Support Systems

    Pubblicato: 01/09/2022
  13. Nice Games Jam: "Dogpile! (part 2)"

    Pubblicato: 25/08/2022
  14. "I’m not coding your game, y’all figure that out." GameMaker for Unity Devs; Inspiration from Behavioral Economics

    Pubblicato: 17/08/2022
  15. The State of VR in 2022 (with Andrew Eiche)

    Pubblicato: 11/08/2022
  16. Nice Games Jam: "Dogpile!"

    Pubblicato: 06/08/2022
  17. Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)"

    Pubblicato: 28/07/2022
  18. "Killed the flightmaster, killed the griffin..." Maintaining an Open-Source Project; Should we design for Killers?

    Pubblicato: 21/07/2022
  19. Level and Interaction Design (with Nina Marotta)

    Pubblicato: 14/07/2022
  20. "No referees?!" Curling; Off-Ramps

    Pubblicato: 07/07/2022

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