74 Episodio

  1. Ali Motisi behind Full Void on how it's done in custom engine in C

    Pubblicato: 20/04/2024
  2. Motion Capture tech with ex-Quantic Dream engineer (Heavy Rain, Detroit Become Human) - Alex Serex

    Pubblicato: 13/04/2024
  3. On programming his game Mooselutions in C++ from scratch: Ted Bendixson

    Pubblicato: 06/04/2024
  4. Give the player all the tools from the get-go! With Kevin Peclet on Game Design in Helvetii, but also Hollow Knight & Dark Souls

    Pubblicato: 30/03/2024
  5. Chess but, you know, fun - with Oriol Cosp on his The Ouroboros King game

    Pubblicato: 23/03/2024
  6. ISO C++ committee member speaks on game programming, C++ direction and more!

    Pubblicato: 16/03/2024
  7. Make it fantastical! - the man behind the Talos Principle 2 environment

    Pubblicato: 09/03/2024
  8. The story of Tin Hearts making it against the odds - Kostas Zarifis, Creative Director

    Pubblicato: 03/03/2024
  9. Just add the rewind mechanic, what can go wrong? - Toby on Tin Hearts

    Pubblicato: 02/03/2024
  10. How to start building a game engine? C++ and OpenGL foundations in Elypso Engine

    Pubblicato: 25/02/2024
  11. Why would you learn assembly? - Elias on Low Level Game Programming & Soup Raiders

    Pubblicato: 21/01/2024
  12. What you want to optimize is server CPU time - Providence

    Pubblicato: 17/01/2024
  13. Let the artstyle drive the gameplay - Echo of the Waves

    Pubblicato: 14/01/2024
  14. Why primary button shouldn't be called 'Enter Prison' - Stellar Asylum

    Pubblicato: 07/01/2024

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Technical conversations with inspiring figures: programming, game engines, graphics, and more!

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