Wookash Podcast
A podcast by Łukasz Ściga - Sabato
74 Episodio
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Ali Motisi behind Full Void on how it's done in custom engine in C
Pubblicato: 20/04/2024 -
Motion Capture tech with ex-Quantic Dream engineer (Heavy Rain, Detroit Become Human) - Alex Serex
Pubblicato: 13/04/2024 -
On programming his game Mooselutions in C++ from scratch: Ted Bendixson
Pubblicato: 06/04/2024 -
Give the player all the tools from the get-go! With Kevin Peclet on Game Design in Helvetii, but also Hollow Knight & Dark Souls
Pubblicato: 30/03/2024 -
Chess but, you know, fun - with Oriol Cosp on his The Ouroboros King game
Pubblicato: 23/03/2024 -
ISO C++ committee member speaks on game programming, C++ direction and more!
Pubblicato: 16/03/2024 -
Make it fantastical! - the man behind the Talos Principle 2 environment
Pubblicato: 09/03/2024 -
The story of Tin Hearts making it against the odds - Kostas Zarifis, Creative Director
Pubblicato: 03/03/2024 -
Just add the rewind mechanic, what can go wrong? - Toby on Tin Hearts
Pubblicato: 02/03/2024 -
How to start building a game engine? C++ and OpenGL foundations in Elypso Engine
Pubblicato: 25/02/2024 -
Why would you learn assembly? - Elias on Low Level Game Programming & Soup Raiders
Pubblicato: 21/01/2024 -
What you want to optimize is server CPU time - Providence
Pubblicato: 17/01/2024 -
Let the artstyle drive the gameplay - Echo of the Waves
Pubblicato: 14/01/2024 -
Why primary button shouldn't be called 'Enter Prison' - Stellar Asylum
Pubblicato: 07/01/2024
Technical conversations with inspiring figures: programming, game engines, graphics, and more!