Wookash Podcast
A podcast by Łukasz Ściga - Sabato
74 Episodio
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Odin creator Ginger Bill on his programming language and state of software!
Pubblicato: 19/12/2024 -
When your game engine is Adventure Game Studio | James Spanos
Pubblicato: 30/11/2024 -
Narrative, dialog and design of Adventure Games | Mark Yohalem on making Primordia and Strangeland
Pubblicato: 23/11/2024 -
Designing distilled card game experience! | the Imposter Kings | Sina Yeganeh
Pubblicato: 26/10/2024 -
How A Space for the Unbound made incredible characters! | Dimas Novan Delfiano
Pubblicato: 28/09/2024 -
Casey Muratori on his work experience
Pubblicato: 21/09/2024 -
The first game to use blockchain right? | Design of Providence
Pubblicato: 14/09/2024 -
How much humor is packed in a noir game Cat Detective? | Maria Aloupi on Quantum P.I.
Pubblicato: 13/07/2024 -
Making difficulty fun in tactical shooter - Shardpunk
Pubblicato: 06/07/2024 -
Principal Lighting Artist on how to make stunning scenes! - Maria Yue
Pubblicato: 29/06/2024 -
Why Stasis: Bone Totem will haunt you in your dreams - horror design with Nic & Chris Bischoff
Pubblicato: 22/06/2024 -
How DragonRuby empowers you to quickly make 2D games - the creator Amir Rajan
Pubblicato: 09/06/2024 -
Designing jumps to be the entire game - Designer of SCHiM Nils Slijkerman
Pubblicato: 01/06/2024 -
Game design principles in the Case of the Golden Idol - Andrejs Klavins
Pubblicato: 25/05/2024 -
Deep, dark yet beautiful game Night is Grey - discussion with the director Andre Broa
Pubblicato: 18/05/2024 -
Thronefall developer Paul talks about design, art & rendering!
Pubblicato: 11/05/2024 -
How Terraformers were made - strategy game with roguelike elements
Pubblicato: 04/05/2024 -
HIGHLIGHT: How Global Illumination and raytracing works - Implementing Nvidia papers in Flax game engine
Pubblicato: 29/04/2024 -
HIGHLIGHT: How Scripting works in Flax Game Engine - incredible C++ compiler / assembly hack
Pubblicato: 28/04/2024 -
How Flax Game Engine works - incredible hacks and tech closeup view with author Wojciech Figat
Pubblicato: 27/04/2024
Technical conversations with inspiring figures: programming, game engines, graphics, and more!