115 Episodio

  1. Episode 14: Adventures at Unite 2015

    Pubblicato: 15/10/2015
  2. Episode 13: Best Practices in Mobile Game Development

    Pubblicato: 08/10/2015
  3. Episode 12: Unite 2015 Preview

    Pubblicato: 18/09/2015
  4. Episode 11: 2015 IGF Grand Prize Winner and Crowdfunding Pioneers

    Pubblicato: 11/09/2015
  5. Episode 10: Version Control 101

    Pubblicato: 04/09/2015
  6. Episode 9: Motion Capture on a Budget with James C. Martin

    Pubblicato: 28/08/2015
  7. Episode 8: Top 5 Picks from the Asset Store

    Pubblicato: 21/08/2015
  8. Episode 7: How to Build a Community Around Your Game with Unity's Mark Schoennagel

    Pubblicato: 13/08/2015
  9. Episode 6: Virtual Reality and Unity3D

    Pubblicato: 07/08/2015
  10. Episode 5: Playtesting your Game

    Pubblicato: 30/07/2015
  11. Episode 4: Steam Greenlighting with Travis Lacey

    Pubblicato: 22/07/2015
  12. Episode 3: Best Practices in Game Development

    Pubblicato: 16/07/2015
  13. Episode 2: You and Your UI

    Pubblicato: 15/07/2015
  14. Episode 1: You Put My Data Where?!

    Pubblicato: 15/07/2015
  15. Episode 0: Hello World!

    Pubblicato: 15/07/2015

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Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill levels. Whether you’re just getting started or have several games under your belt, you’re sure to find something of value. Join them each week as they deep dive into the evolving world of game development.

Visit the podcast's native language site