368 Episodio

  1. #28: Keyflower and Games that Are Too Long

    Pubblicato: 05/06/2018
  2. #27: Hyperborean Bag-Building and Rating Systems

    Pubblicato: 29/05/2018
  3. #26: Crisis at Steamfall and Interview with Chris Cieslik

    Pubblicato: 22/05/2018
  4. #25: Lords of Hellas and Problematic Expansions

    Pubblicato: 15/05/2018
  5. #24: The City of Kings and Interview with Eric Reuss

    Pubblicato: 08/05/2018
  6. #23: Mage Knight and Player Scaling

    Pubblicato: 01/05/2018
  7. #22: Feudum and Euro/Ameritrash Hybridization

    Pubblicato: 24/04/2018
  8. #21: Quartermaster General and Gaming Conventions

    Pubblicato: 17/04/2018
  9. #20: GKR: Heavy Hitters and Blinging Games

    Pubblicato: 10/04/2018
  10. #19: Space Alert and Multiplayer Conflict Games

    Pubblicato: 03/04/2018
  11. #18: Champions of Midgard and Victory Point Systems

    Pubblicato: 27/03/2018
  12. #17: Battlelore 2nd Edition and Board Game Life Hacks

    Pubblicato: 20/03/2018
  13. #16: SMOG Rise of Moloch and Games that Shouldn't Work

    Pubblicato: 13/03/2018
  14. #15: Shadespire and House Rules

    Pubblicato: 06/03/2018
  15. #14: Rising Sun and Inappropriate Themes

    Pubblicato: 27/02/2018
  16. #13: 51st State Master Set and Kickstarter Exclusives

    Pubblicato: 20/02/2018
  17. #12: Deception: Murder in Hong Kong and Hidden Game States

    Pubblicato: 13/02/2018
  18. #11: Gaia Project and Reskins & Second Editions

    Pubblicato: 06/02/2018
  19. #10: A Feast for Odin and Apps

    Pubblicato: 30/01/2018
  20. #9: Sidereal Confluence and HATE

    Pubblicato: 23/01/2018

18 / 19

A podcast about all manner of hobby games by Mike Walker and Mark Bigney. Bad games don't go easy on you, so we don't go easy on them. Thorough analysis via reviews, news, and discussion of topics in gaming. We take context seriously, we value your time, and we're not into hype. Just because games are fun doesn't mean we can't take them seriously, and just because we take them seriously doesn't mean we can't have fun.

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