Role Playing Public Radio
A podcast by Ross Payton
423 Episodio
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RPPR Episode 166: Cool Villain Ideas
Pubblicato: 15/04/2019 -
RPPR Episode 165: The Importance of Gear in RPGs
Pubblicato: 18/03/2019 -
RPPR Episode 164: Railroading Off the Cliff
Pubblicato: 23/02/2019 -
RPPR Episode 163: Scum and Villainy and PAX South 2019
Pubblicato: 01/02/2019 -
Patreon Preview Episode 2: Bandersnatch and D&D Wrestling
Pubblicato: 29/01/2019 -
Designing Tabletop Games Through Failure Panel at PAX South 2019
Pubblicato: 22/01/2019 -
RPPR Episode 162: 2018 Year in Review
Pubblicato: 22/12/2018 -
Queer Experiences Panel at Gen Con 2018
Pubblicato: 17/12/2018 -
Patreon Preview Episode 1: Video Game Movies and Payday 2
Pubblicato: 13/12/2018 -
RPPR Episode 161: Eclipse Phase Second Edition Character Creation
Pubblicato: 22/11/2018 -
RPPR Episode 160: Beachside Bases OR How to Create a Base for Base Raiders
Pubblicato: 22/10/2018 -
Game Designer Workshop Episode 19: Ruin, Derail, and Slingstone
Pubblicato: 20/09/2018 -
RPPR Episode 159: The Witcher RPG Breakdown
Pubblicato: 14/09/2018 -
RPPR Live at Gen Con 2018
Pubblicato: 29/08/2018 -
RPPR Episode 158: Gen Con 2018 Wrap Up
Pubblicato: 16/08/2018 -
Game Design Workshop Panel at Gen Con 2018
Pubblicato: 08/08/2018 -
Interview with Tracy Barnett on Iron Edda Accelerated
Pubblicato: 28/07/2018 -
RPPR Episode 157: Our Pre Gen Con 2018 Show
Pubblicato: 19/07/2018 -
Interview with John Scott Tynes on Delta Green: The Labyrinth
Pubblicato: 15/07/2018 -
RPPR Episode 156: Origins 2018 Wrap Up
Pubblicato: 20/06/2018
Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.
