Nice Games Club - a gamedev podcast!
A podcast by Ellen, Stephen, and Mark - Giovedì
469 Episodio
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Combat Design (with Timothy Staton-Davis)
Pubblicato: 17/10/2024 -
“That’s way too many pawns.” Communicating Difficulty; Remixed Play Modes
Pubblicato: 11/10/2024 -
"Numbers go up." Scoring 101; Turning off the Gamedev Brain
Pubblicato: 03/10/2024 -
Optimization (with Jarryd Huntley)
Pubblicato: 26/09/2024 -
"It's hard how my mind works." Audio Middleware; Psychic Distance
Pubblicato: 19/09/2024 -
Nice Thinking: "Player Personas"
Pubblicato: 12/09/2024 -
The Duluth Basement Session
Pubblicato: 06/09/2024 -
"Apply your context, thusly." Instructions; Cynicism
Pubblicato: 29/08/2024 -
"The lensing effect of the window." Theming vs. Aesthetics; Parries
Pubblicato: 22/08/2024 -
Accessibility (with Dave McKee)
Pubblicato: 15/08/2024 -
"Imagine it's running on a potato." Targeting Multiple Platforms; Spirit Island Spirits
Pubblicato: 09/08/2024 -
Physics 101 (with Scott Lembcke)
Pubblicato: 01/08/2024 -
"Gentlemen, is this where the fisticuffs occur?" Familiarity; Pacing Mechanics
Pubblicato: 25/07/2024 -
Nice Games Jam: "The Bike Boom"
Pubblicato: 18/07/2024 -
"Ellen's going to be so mad!" Creative Direction; Time Management
Pubblicato: 12/07/2024 -
The Intersection of Puzzle and Story (with Ron Gilbert)
Pubblicato: 05/07/2024 -
"The super-powerful beam or whatever." Code Libraries; Game Overs
Pubblicato: 27/06/2024 -
Game Production (with Ryan Adams)
Pubblicato: 20/06/2024 -
"One thing cannot hold all the passion I have." Pivoting; Working on Multiple Projects
Pubblicato: 13/06/2024 -
Creative Process & Workflow for Music (with Kobe Anthony (aka MEMODEMO))
Pubblicato: 07/06/2024
The podcast where nice gamedevs talk gaming and game development. Nice!
