469 Episodio

  1. Combat Design (with Timothy Staton-Davis)

    Pubblicato: 17/10/2024
  2. “That’s way too many pawns.” Communicating Difficulty; Remixed Play Modes

    Pubblicato: 11/10/2024
  3. "Numbers go up." Scoring 101; Turning off the Gamedev Brain

    Pubblicato: 03/10/2024
  4. Optimization (with Jarryd Huntley)

    Pubblicato: 26/09/2024
  5. "It's hard how my mind works." Audio Middleware; Psychic Distance

    Pubblicato: 19/09/2024
  6. Nice Thinking: "Player Personas"

    Pubblicato: 12/09/2024
  7. The Duluth Basement Session

    Pubblicato: 06/09/2024
  8. "Apply your context, thusly." Instructions; Cynicism

    Pubblicato: 29/08/2024
  9. "The lensing effect of the window." Theming vs. Aesthetics; Parries

    Pubblicato: 22/08/2024
  10. Accessibility (with Dave McKee)

    Pubblicato: 15/08/2024
  11. "Imagine it's running on a potato." Targeting Multiple Platforms; Spirit Island Spirits

    Pubblicato: 09/08/2024
  12. Physics 101 (with Scott Lembcke)

    Pubblicato: 01/08/2024
  13. "Gentlemen, is this where the fisticuffs occur?" Familiarity; Pacing Mechanics

    Pubblicato: 25/07/2024
  14. Nice Games Jam: "The Bike Boom"

    Pubblicato: 18/07/2024
  15. "Ellen's going to be so mad!" Creative Direction; Time Management

    Pubblicato: 12/07/2024
  16. The Intersection of Puzzle and Story (with Ron Gilbert)

    Pubblicato: 05/07/2024
  17. "The super-powerful beam or whatever." Code Libraries; Game Overs

    Pubblicato: 27/06/2024
  18. Game Production (with Ryan Adams)

    Pubblicato: 20/06/2024
  19. "One thing cannot hold all the passion I have." Pivoting; Working on Multiple Projects

    Pubblicato: 13/06/2024
  20. Creative Process & Workflow for Music (with Kobe Anthony (aka MEMODEMO))

    Pubblicato: 07/06/2024

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