Constellation: Making the Graphic Novel
A podcast by Constellation
161 Episodio
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c30: Zoya’s Side of the Story
Pubblicato: 01/04/2021 -
c29: Don’t Let a Good Con Go to Waste
Pubblicato: 22/03/2021 -
c28: The Only Thing We Have to Do is Die
Pubblicato: 15/03/2021 -
c27: The Puzzle is an Entire World
Pubblicato: 25/02/2021 -
c26: Make Your World Building Dreams Come True
Pubblicato: 18/02/2021 -
c25: Status Games Within Status Games
Pubblicato: 10/02/2021 -
c24: Kung Fu Style
Pubblicato: 02/02/2021 -
c23: Outlining the Beginning
Pubblicato: 20/01/2021 -
c22: Outlining the Constellation
Pubblicato: 13/01/2021 -
c21: A Short History of the Constellation
Pubblicato: 24/11/2020 -
c20: Novel Worlds Pitch Session
Pubblicato: 18/11/2020 -
c19: Public Worlds Set Up to Solve Problems
Pubblicato: 03/11/2020 -
c18: Hobbies Don’t Count
Pubblicato: 26/10/2020 -
c17: Religion in the Constellation
Pubblicato: 08/10/2020 -
c16: A Slug Crossing a Lawn in Realtime
Pubblicato: 29/09/2020 -
c15: Rulesy and Unclear
Pubblicato: 21/09/2020 -
c14: How to Commit a Murder in the Constellation
Pubblicato: 15/09/2020 -
c13: Create the Illusion You’re Exclusive
Pubblicato: 09/09/2020 -
c12: Our Character Cannot Be Satisfied
Pubblicato: 25/08/2020 -
c11: Core Rules of the Constellation
Pubblicato: 11/08/2020
Enter a simulated universe where software beings engage in classic human struggles for belonging, status, and attention, and old certainties like death and gravity are just settings to be negotiated. You can be the god of your own private world, but if find yourself feeling lonely, you might be tempted to give away some of your precious control. This podcast will take you behind the scenes with comic book authors and veteran podcasters Jon Perry (@perryjon) and Ted Kupper (@tedkupper) as they write and develop a science fiction graphic novel called Constellation, set in a metaverse unlike any you’ve seen before: neither a utopia nor a dystopia, neither real nor virtual, it is a simulation where everyone knows they are being simulated and no one much cares, where there’s no hope of leaving and no reason to, just an endless supply of human-designed worlds to create and explore.
