CG Garage
A podcast by Chaos Labs - Lunedì
349 Episodio
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Episode 266 - Juan Gomez - Lead Technical Account Manager, Epic Games
Pubblicato: 02/03/2020 -
Episode 265 - Koki Nagano - Principal Scientist, Pinscreen
Pubblicato: 24/02/2020 -
Episode 264 - EJ Hassenfratz - 3D Creative Director, School of Motion
Pubblicato: 18/02/2020 -
Episode 263 - Wael AbdAlmageed - Machine Learning Scientist, ISI
Pubblicato: 10/02/2020 -
Episode 262 - Olcun Tan - Owner, Gradient Effects/Secret Lab
Pubblicato: 03/02/2020 -
Episode 261 - Justin Denton - Artist, Writer and Director, Blur Studio
Pubblicato: 27/01/2020 -
Episode 260 - Sally Slade, Kat Harris and Emily Van Belleghem - Magnopus Takeover
Pubblicato: 20/01/2020 -
Episode 259 - Andrea Blasich - Sculptor, “Spider-Man: Into the Spider-Verse”
Pubblicato: 13/01/2020 -
Episode 258 - Tim Miller - Director, “Terminator: Dark Fate”
Pubblicato: 06/01/2020 -
Episode 257 - Ivona Alexandrova - Total Chaos/THU Golden Ticket Winner
Pubblicato: 31/12/2019 -
Episode 256 - Vicki Dobbs Beck - Executive in Charge, ILMxLAB
Pubblicato: 23/12/2019 -
Episode 255 - Pedro Conti - Director, Flooul Animation
Pubblicato: 16/12/2019 -
Episode 254 - Alex Nice and Robert Nederhorst - John Wick: Chapter 3 -Parabellum
Pubblicato: 09/12/2019 -
Episode 253 - Jaroslav Křivánek
Pubblicato: 02/12/2019 -
Episode 252 - Andrew Gordon - Head of Animation, DNEG
Pubblicato: 25/11/2019 -
Episode 251 - ASAI Architecture & Imagined Environments Panel
Pubblicato: 18/11/2019 -
Episode 250 - Celia Hodent - Game UX Consultant
Pubblicato: 11/11/2019 -
Episode 249 - Peter Ramsey - Director, “Spider-Man: Into the Spider-Verse”
Pubblicato: 04/11/2019 -
Episode 248 - John Chalfont - Creative Director, Sky Carousel
Pubblicato: 28/10/2019 -
Episode 247 - Greg Downing - Hyperacuity
Pubblicato: 21/10/2019
This podcast is part of the Chaos Group Labs. In this podcast, we talk to our friends, find out what they are doing, talk about what we are doing, and generally look at all things that interest us including CGI, VFX, Design, Rendering, Raytracing, an d any other CG Nerdy stuff.