Connected Games with Unity and Google Cloud with Brett Bibby and Micah Baker

Google Cloud Platform Podcast - A podcast by Google Cloud Platform

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Happy 4th of July! Today, Melanie and Mark go in depth with Brett Bibby and Micah Baker to learn more about Unity and its new strategic alliance with Google Cloud. We explore how an alliance between Google Cloud and Unity means easier development for game creators and better gaming for fans. Brett Bibby Brett Bibby is Unity’s Vice President, Engineering. Prior to his current role, Brett served as a Field Engineering and Evangelist at Unity consulting with developers throughout Southeast Asia, Australia, India, and greater Asia. Before Unity, Brett founded and ran a game studio developing console titles, and has more than 30 years of experience developing games and game engine technology. Micah Baker As Product Manager leading the strategy for Gaming on the Google Cloud Platform, Micah is committed to enabling developers to realize their vision for great games. An avid gamer on all major platforms, he never hesitates to get involved in games that were built with a passion for immersive storytelling, innovative multiplayer experiences, and breathtaking artwork. Cool things of the week The 2018 World Cup Visualized: All the Goals So Far site Why we believe in an open cloud blog Kubernetes 1.11: a look from inside Google blog Understanding error budget overspend - part one - CRE life lessons blog Good housekeeping for error budgets - part two - CRE life lessons blog New GitHub repo: Using Firebase to add cloud-based features to games built on Unity blog Interview Unity site Google Cloud Spanner site Unity Hackweek site Unity Connected Games site Bringing connected games within reach with Google Cloud blog Unity Hackweek 2018: Creating X Together blog Brett Bibby Question of the week How do I report errors to Stackdriver from a cloud function? Where can you find us next? We’ll both be at Cloud NEXT!

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