Riot Games on Moving Beyond Product Ownership

Engineering Culture by InfoQ - A podcast by InfoQ - Venerdì

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In this podcast recorded at Agile 2017, Shane Hastie, Lead Editor for Culture & Methods, spoke to Ahmed Sidky and Michael Robillard of Riot Games about their experiences in product management for a comprehensive gaming experience Why listen to this podcast: • The need for a framework to make really tough product decisions • The importance of a clear strategy when faced with many good ideas - selecting which ones not to pursue • In the Agile community most of the conversation is about being better product owners, not having better product strategy and this is a gap • In the product space there are lots of loosely defined terms (outcome, impact, mission, vision, strategy…) so aligning on common terminology and meaning was an important early step • There are models and frameworks for strategic product management which draw on multiple sources • To have agility in the tactical space you need to have it in the strategic space • Anybody in the product development lifecycle should be able to think strategically More on this: Quick scan our curated show notes on InfoQ https://bit.ly/2vkr8mq You can also subscribe to the InfoQ newsletter to receive weekly updates on the hottest topics from professional software development. bit.ly/24x3IVq Subscribe: www.youtube.com/infoq Like InfoQ on Facebook: bit.ly/2jmlyG8 Follow on Twitter: twitter.com/InfoQ Follow on LinkedIn: www.linkedin.com/company/infoq Check the landing page on InfoQ: https://bit.ly/2vkr8mq

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