85. RDNA 3 & RTX 4000 Design, Ray Tracing Adoption, Game Optimization | Senior Software Engineer

Broken Silicon - A podcast by Moore's Law Is Dead

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An anonymous Senior Software Engineer with decades of experience joins Tom to discuss Game Optimization, Ray Tracing Misconceptions, and our expectations for Nvidia RTX 4000 Series & AMD RDNA 3 designs & release schedules. [SPONSOR: https://www.cdkoffers.com/] 25% software discount code: brokensilicon 3% discount code for everything: dieshrink Win10 pro oem key 13$: https://bit.ly/2Wdfghh Win10 Home oem key 11$: https://bit.ly/3dsbSFi Win10 pro oem key FOR 2PC 20$: https://bit.ly/36DFHAB Office 2019 key 29$: https://bit.ly/2WdfBAz Win10 pro oem+Office 2019 41$: https://bit.ly/3ea83Vo 0:00 What made our guest want to join us? 14:08 Guest’s Background 17:12 The State of Tech Journalism 23:44 Why are some games poorly optimized? 33:11 Misconceptions about Console Ports 48:22 Horizon Zero Dawn’s Issues 56:03 Problems with making Cross-generation games 59:34 Ray Tracing Misconceptions 1:14:15 Will AMD RDNA 2 Ray Tracing age better than Nvidia Ampere? 1:22:15 Will all current gen cards age badly due to future Ray Tracing? 1:28:25 What incentivizes devs to optimize games? Or not bother? 1:37:15 PCIE 5.0 & 6.0 in PC Gaming 1:41:07 RTX 4000 – Sooner or later? Ampere Refresh or Lovelace? 1:58:55 AMD and Nvidia’s Race to get new Generations out 2:12:25 RDNA 3 Design – The problems & benefits of MCM GPU Series https://www.bloomberg.com/news/articles/2021-01-16/cyberpunk-2077-what-caused-the-video-game-s-disastrous-rollout https://www.notebookcheck.net/AMD-is-expecting-the-next-gen-RDNA-3-GPUs-scheduled-for-2021-to-deliver-50-improved-performance-per-watt-over-the-new-RX-6000-series.503412.0.html https://hothardware.com/news/radeon-navi-31-rdna-3-gpu-10240-cores-performance-lift Daniel Nenni’s explanation of the Apple Innovation Model: https://youtu.be/O4DgXtxkZNg https://videocardz.com/newz/amd-navi-31-rumored-to-be-dual-80cu-chiplet-design-up-to-10240-cores

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