131. Game Engines, AMD v Nvidia TFLOPS, Halo Infinite, Next Gen XBOX | Obsidian Developer

Broken Silicon - A podcast by Moore's Law Is Dead

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A Game Tools Engineer from Obsidian joins to discuss Next Gen Hardware and Game Engines. [SPON: brokensilicon = -30% off Windows, dieshrink = -3% off Everything: https://biitt.ly/shbSk] [SPON: Get 10% off Tasty Vite Ramen with Code “brokensilicon” at: https://bit.ly/3oyv4tR] 0:00 What got Taylor into game development? 8:01 What does a “Senior Tools Engineer” do at Obsidian Entertainment? 13:22 How are Open World games actually made? How do you even start them? 22:05 What is a "Game engine," and why did Frostbite hurt Bioware? 29:15 Why Studios use Old Game Engines for so long - what's the advantage? 44:23 Are developers able to optimize for Ray Tracing effectively yet? 56:00 When is Ray Tracing worth it? When is 4K worth it? What's the best combination? 1:05:46 Unreal Engine 5 Matrix Demo - What impressed us? What needs work? 1:11:30 Optimizing for AMD v Nvidia v PS5 v XBOX Series X – how important are TFLOPS? 1:20:45 Why isn't dynamic resolution used more in PC Games? 1:25:11 Why do shooters this fall feel half finished? Did COVID hurt 2021’s releases? 1:32:36 Halo Infinite vs Battlefield 2042 - Making Good Launch Decisions 1:42:05 Microsoft Buying Obsidian & Bethesda, Game Pass vs Profits 1:51:32 Advice for aspiring game developers 2:17:57 What would you want in a next gen XBOX Series X or PlayStation 6? https://www.linkedin.com/in/taylor-hadden-01a09827 Check out Taylor’s Twitter and Tangent Notes: https://mobile.twitter.com/cptn_chillpill https://youtu.be/gr9TORbHA2M https://screenrant.com/battlefield-2042-originally-battle-royale-game-report/ https://youtu.be/mCxHcvtpfAk https://www.techpowerup.com/gpu-specs/geforce-rtx-3090.c3622 https://www.techpowerup.com/gpu-specs/radeon-rx-6900-xt.c3481 https://www.unrealengine.com/en-US/blog/introducing-the-matrix-awakens-an-unreal-engine-5-experience

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