129. Ray Tracing in Indie Games, FPS Design, Unreal Engine 5, Unity | Solo Developer

Broken Silicon - A podcast by Moore's Law Is Dead

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A Solo Indie Developer joins to discuss RTX, Intel Alder Lake, Unity, UE5, and much more! SPON: Get 10% off Tasty Vite Ramen with Code “brokensilicon” at: https://bit.ly/3oyv4tR SPON: brokensilicon = -30% Windows, dieshrink = -3% games: https://biitt.ly/shbSk 0:00 Who is Zach? When did he start "making games"? 9:33 Why choose Video Games as a creative pursuit over movies? 11:55 Should games be used as teaching tools more often? 16:39 How does college help you become a better developer? 19:25 Who should be a solo developer? Who should join a bigger team? 25:01 Unity vs Unreal Engine 5 31:57 Why does UE4 have stuttering? Why does Dunia have so much screen tearing? 44:25 Mistakes to Avoid in Game Development 50:50 Shooting Mechanics in Video Games - What's fun? What's Tedious? What's Arcady? 1:06:55 Balancing Weapons in MP Shooters 1:16:40 Advice for giving effective feedback to developers 1:25:22 Funding Indie Projects 1:36:07 Advice for getting your kid into game development 1:41:54 Gracemont and big.LITTLE for enhancing future games 1:50:20 Is Ray Tracing a bigger deal for indie Games more-so than AAA games? Follow Zach: https://twitter.com/kaderazachary Zach’s Games: https://ducknoir.itch.io/ https://forums.guru3d.com/threads/unreal-engine-4-titles-and-stuttering-hitching.429973/

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